Fortress Siege Game 1: Chaos Space Marines vs Ultra Marines


Mission : Maelstorm of War - Tactical Escalation, Eternal War - Big Guns Never Tire
Deployment: Dawn of War
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon

Space Marines:
Spearhead Detachment: Chapter: Ultramarines
  • HQ
    • Primaris Lieutenant equipped with Master-crafted auto bolt rifle
  • Heavy Support
    • 2 x 3-man Centurion Devastator squad equipped with Hurricane bolter and 2 x Lascannons
    • 5-man Hellblaster Squad
  • Dedicated Transport
    • 2 x Repulsor equipped with 2x Fragstorm Grenade Launchers, 2x Fragstorm
      Grenade Launchers, Fragstorm Grenade Launcher, Heavy Onslaught
      Gatling Cannon, Ironhail Heavy Stubber, 2x Krakstrom Grenade Launcher, Twin heavy bolter
Super-Heavy Auxiliary Detachment: Chapter: Ultramarines
  • Lord of War
    • Roboute Guilliman
The Deployment:
I've set up all my Havocs inside a big piece of terrain, the Lord of Skulls hidden behind them and the Berserkers 9 and 12" away from the Repulsors.

Ultramarines Turn 1:
Repulsors moved a bit, then shooting... 17 wounds on the Lord of Skulls and almost both squads of Berserkers dead.

Chaos Space Marines Turn 1:
I moved the Lord of Skulls, Berserkers set on objective 1. In the shooting phase I killed most of the Centurions and did a couple of wounds on one Repulsor.

Ultramarines Turn 2:
Repulsors did 6 more wounds on the Lord of Skulls and killed a Fallen.

Chaos Space Marines Turn 2:
I killed a Repulsor and I failed to kill the last Centurion.

Ultramarines Turn 3:
Repulsor closes in, kills the Lord of Skulls and a few Havocs.

Chaos Space Marines Turn 3:
I blow up the Repulsor.

Ultramarines Turn 4:
A few more Havocs die.

Chaos Space Marines Turn 4:
I managed to kill only the Hellblastes.

Ultramarines Turn 5:
Girly-man kills the Fallen and the Centurion kills a Havoc.

Chaos Space Marines Turn 5:
I shot everything at Girly-man, I killed him but he turned into a zombie and came back to life.

Game ends Chaos 11 - 9 Ultramarines.
I managed to win because I killed 2 heavy support units and holding 2 objectives at the end.

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