Showing posts with label Ultramarines. Show all posts
Showing posts with label Ultramarines. Show all posts

Fortress Siege Game 3: Chaos Space Marines vs Ultramarines (second Girlyman)


Mission : Maelstorm of War - Spoils of War, Eternal War - The Relic
Deployment: Hammer and Anvil
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


 Space Marines:
Battalion Detachment: Chapter: Ultramarines

  • HQ
    • Sergeant Chronus inside a Razorback
  • Troops
    • 2 x 5-man Scout Squad
    • 5-man Tactical Marines
  • Elites
    • Apothecary
    • Dreadnought equipped with Missile launcher and Twin lascannon
    • Redemptor Dreadnought equipped with 2 x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist
    • Venerable Dreadnought equipped with Twin lascannon, Dreadnought combat weapon with Storm bolter
  • Heavy Support
    • 5-man Devastator Squad equipped with Heavy bolter and 2 x Lascannons
    • 6-man Devastator Squad equipped with 2 x Heavy bolter and 2 x Lascannons
    • 5-man Devastator Squad equipped with 2 x Heavy bolter and 2 x Lascannons
  • Dedicated Transport
    • 2 x Razorback
Super-Heavy Auxiliary Detachment: Chapter: Ultramarines
  • Lord of War
    • Roboute Guilliman

The Deployment:
My opponent sets a squad of Scouts near the relic and I fill one of the trees with Berserkers.


Ultramarines Turn 1:
Scouts grab the relic, then I lose a Havoc and a Berserker squad and the Lord of Skulls takes 24 wounds.

Chaos Turn 1:
I killed the Venerable Dreadnought then I assaulted the Scouts with the relic and kill them. Lord of Skulls looses 2 more wound in overwatch. Berserker assault the Marines and the Redemptor Dreadnought but fail to kill any of them.

Ultramarines Turn 2:
I loose most of my Havocs, Fallen and Lord of Skulls die. Some of my Berserkers die but I kill the Marines.

Chaos Turn 2:
I kill the Redemptor Dreadnought.

Ultramarines Turn 3:
Berserkers and Chaos Lord are killed. Havocs too.

Chaos Turn 3:
Abbadon runs for the Relic.

Ultramarines Turn 4:
Abbadon dies. 

 Ultramarines 20 - 0 Chaos.

Fortress Siege Game 1: Chaos Space Marines vs Ultra Marines


Mission : Maelstorm of War - Tactical Escalation, Eternal War - Big Guns Never Tire
Deployment: Dawn of War
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon

Space Marines:
Spearhead Detachment: Chapter: Ultramarines
  • HQ
    • Primaris Lieutenant equipped with Master-crafted auto bolt rifle
  • Heavy Support
    • 2 x 3-man Centurion Devastator squad equipped with Hurricane bolter and 2 x Lascannons
    • 5-man Hellblaster Squad
  • Dedicated Transport
    • 2 x Repulsor equipped with 2x Fragstorm Grenade Launchers, 2x Fragstorm
      Grenade Launchers, Fragstorm Grenade Launcher, Heavy Onslaught
      Gatling Cannon, Ironhail Heavy Stubber, 2x Krakstrom Grenade Launcher, Twin heavy bolter
Super-Heavy Auxiliary Detachment: Chapter: Ultramarines
  • Lord of War
    • Roboute Guilliman
The Deployment:
I've set up all my Havocs inside a big piece of terrain, the Lord of Skulls hidden behind them and the Berserkers 9 and 12" away from the Repulsors.

Ultramarines Turn 1:
Repulsors moved a bit, then shooting... 17 wounds on the Lord of Skulls and almost both squads of Berserkers dead.

Chaos Space Marines Turn 1:
I moved the Lord of Skulls, Berserkers set on objective 1. In the shooting phase I killed most of the Centurions and did a couple of wounds on one Repulsor.

Ultramarines Turn 2:
Repulsors did 6 more wounds on the Lord of Skulls and killed a Fallen.

Chaos Space Marines Turn 2:
I killed a Repulsor and I failed to kill the last Centurion.

Ultramarines Turn 3:
Repulsor closes in, kills the Lord of Skulls and a few Havocs.

Chaos Space Marines Turn 3:
I blow up the Repulsor.

Ultramarines Turn 4:
A few more Havocs die.

Chaos Space Marines Turn 4:
I managed to kill only the Hellblastes.

Ultramarines Turn 5:
Girly-man kills the Fallen and the Centurion kills a Havoc.

Chaos Space Marines Turn 5:
I shot everything at Girly-man, I killed him but he turned into a zombie and came back to life.

Game ends Chaos 11 - 9 Ultramarines.
I managed to win because I killed 2 heavy support units and holding 2 objectives at the end.

Black Legion vs Ultramarines


Mission : Maelstorm of War - Contact Lost
Deployment: Spearhead Assault
Points limit: 1500
Lists:

Chaos Space Marines:
Vanguard Detachment: Legion World Eaters
  • HQ
    • Chaos Lord equipped with Bolt Pistol and Chainsword
    • Abaddon the Despoiler
  • Elites
    • 6-man Terminators equipped with 4 x Combi-plasma and Power Axe
    • 10-man Khorne Berserkers equipped with Chainaxe and Chainsword
    • 9-man Rubric Marines equipped with Inferno Boltgun
  • Heavy Support
    • 6-man Havocs equipped with 4 x Lascannon and Boltgun
    • 5-man Havocs equipped with 4 x Missile launcher
  •  Dedicated Transport
    • 2 x Chaos Rhino equipped with 2 x Combi-bolter

Space Marines:
Battalion Detachment: Ultramarines Chapter Tactics
  • HQ
    • Captain equipped with Mastercrafted Boltgun and Chainsword
    • Lieutenant with Mastercrafted Boltgun and Chainsword
  • Troops
    • 2 x 5-man Scouts equipped with Boltguns
    • 10-man Tactical Squad equipped with Gravgun, Grav-cannon, Combi-grav and 8 x Boltguns
  • Elites
    • Ironclad Dreadnought equipped with Power Fist, 2 x Heavy Flamer, 2 x Hunter Killer Missiles and Ironclad Assault Launchers
    • 3-man Aggressor Squad equipped with Flamestorm Gauntlets
  • Heavy Support
    • Predator equipped with 2 x Lascannon and Twin Lascannon
    • 5-man Devastator Squad equipped with 3 x Heavy Bolter, Lascannon and Armorium Cherub
  • Fast Attack
    • 3-man Inceptor Squad equipped with 2 x Assault Bolters
  •  Dedicated Transport
    • Razorback equipped with Twin Assault Cannon and Storm Bolter

 * we created the lists using the indexes


The Deployment:
Abaddon and Terminators are set in reserves, Berserkers and Rubric Marines ar inside Rhinos and are set on the edge of the deployment zone, Havocs and Chaos Lord hide in a ruin.
My opponent deployed his Devastators, Predator, Captain and Lieutenant in a ruin and everybody had re-roll 1 to hit and to wound. Scouts are deployed at the middle of the board. Inceptors are held in reserves.

Chaos Space Marines Turn 1:
Berserkers disembark assault a Scout Squad and kill them. Rubric Marines Rhino grabs an objective. Both Rhinos shoot at the other squad of Scouts but only one model falls. Missile Havocs shoot at the Aggressor Squad and again I killed only one model. Lascannons manage to take down the Ironclad Dreadnought. Abaddon and the Terminators drop near the Razorback and once again I rolled poorly to wound and got 4 wounds on the model.

Space Marines Turn 1:
Grav Squad, Razorback, Predator and Devastators gun down my Terminators and leave Abaddon in 2 wounds. Aggressors attack the Berserkers and die. Scouts charge a Rhino but nothing happens. Inceptor Squad kill 2 Havocs from the Lasscannon squad and charge the Missile team but no losses.


Chaos Space Marines Turn 2:
Rubric Marines disembark and shoot down a couple of Marines. Rhinos move on other objectives and kill 2 more Scouts. Lascannon team get 7 wounds on the Predator. Berserkers charge the Razorback but they don't get to hit it because Abaddon kills it, but he is not able to kill the last remaining 2 Marines and he also looses a wound because of the deamon weapon. Chaos Lord charges the Inceptors and kills one.

Space Marines Turn 2:
Scouts charge again the Rhino but they don't wound it. The remaining Inceptor breaks from combat and charges the Lascannon team and kills 2 guys. The lonely Marine runs from combat and the Devastator squad takes down the Berserkers and the Predator takes care of Abaddon.

Chaos Space Marines Turn 3:
This was a tragic turn for me since I almost nothing wounded. Rhinos both shot at the Scouts, didn't wound them. Rubric Marines shot at the Devastators, no wounds. Missiles Havocs killed 2 Devastators. Chaos Lord charges and kills the Inceptor.


Space Marines Turn 3:
Devastators and Grav Marines kill most of the Rubric Marines and the Predator kills one of my Lascannons.


Chaos Space Marines Turn 4:
Rhinos finally kill the Scouts. Lascannon misses the Predator and the missiles get kill one Devastator. Rubric Marines get one wound on the Lieutenant and one of them dies in combat with the lonely Marine.

Space Marines Turn 4:
Rubric guys die from Grav team, Devastators and Predator wound the Rhino and kill my Lascannon.

Chaos Space Marines Turn 5:
Rhinos kill the lonely Marine and Havocs kill all the Devastators.

Space Marines Turn 5:
Wounded Rhino is killed and the other one takes a few wounds.

Chaos Space Marines Turn 6:
Havocs hide since everything was out of firing range and the Rhino moves back to secure the objective.

 Space Marines Turn 6:
Nothing else to do but shoot at the Rhino but it does not kill it.

The games ends and Chaos wins 12 - 10.

 Really close game, lucky for me is that I could score something every turn. I wish I had something to re-roll to wound dice of 1's like my opponent, it would of made a huge difference. Looking forward to the codex where a lot of units are cheaper.