Showing posts with label Chaos Terminators. Show all posts
Showing posts with label Chaos Terminators. Show all posts

Black Legion vs Ultramarines


Mission : Maelstorm of War - Contact Lost
Deployment: Spearhead Assault
Points limit: 1500
Lists:

Chaos Space Marines:
Vanguard Detachment: Legion World Eaters
  • HQ
    • Chaos Lord equipped with Bolt Pistol and Chainsword
    • Abaddon the Despoiler
  • Elites
    • 6-man Terminators equipped with 4 x Combi-plasma and Power Axe
    • 10-man Khorne Berserkers equipped with Chainaxe and Chainsword
    • 9-man Rubric Marines equipped with Inferno Boltgun
  • Heavy Support
    • 6-man Havocs equipped with 4 x Lascannon and Boltgun
    • 5-man Havocs equipped with 4 x Missile launcher
  •  Dedicated Transport
    • 2 x Chaos Rhino equipped with 2 x Combi-bolter

Space Marines:
Battalion Detachment: Ultramarines Chapter Tactics
  • HQ
    • Captain equipped with Mastercrafted Boltgun and Chainsword
    • Lieutenant with Mastercrafted Boltgun and Chainsword
  • Troops
    • 2 x 5-man Scouts equipped with Boltguns
    • 10-man Tactical Squad equipped with Gravgun, Grav-cannon, Combi-grav and 8 x Boltguns
  • Elites
    • Ironclad Dreadnought equipped with Power Fist, 2 x Heavy Flamer, 2 x Hunter Killer Missiles and Ironclad Assault Launchers
    • 3-man Aggressor Squad equipped with Flamestorm Gauntlets
  • Heavy Support
    • Predator equipped with 2 x Lascannon and Twin Lascannon
    • 5-man Devastator Squad equipped with 3 x Heavy Bolter, Lascannon and Armorium Cherub
  • Fast Attack
    • 3-man Inceptor Squad equipped with 2 x Assault Bolters
  •  Dedicated Transport
    • Razorback equipped with Twin Assault Cannon and Storm Bolter

 * we created the lists using the indexes


The Deployment:
Abaddon and Terminators are set in reserves, Berserkers and Rubric Marines ar inside Rhinos and are set on the edge of the deployment zone, Havocs and Chaos Lord hide in a ruin.
My opponent deployed his Devastators, Predator, Captain and Lieutenant in a ruin and everybody had re-roll 1 to hit and to wound. Scouts are deployed at the middle of the board. Inceptors are held in reserves.

Chaos Space Marines Turn 1:
Berserkers disembark assault a Scout Squad and kill them. Rubric Marines Rhino grabs an objective. Both Rhinos shoot at the other squad of Scouts but only one model falls. Missile Havocs shoot at the Aggressor Squad and again I killed only one model. Lascannons manage to take down the Ironclad Dreadnought. Abaddon and the Terminators drop near the Razorback and once again I rolled poorly to wound and got 4 wounds on the model.

Space Marines Turn 1:
Grav Squad, Razorback, Predator and Devastators gun down my Terminators and leave Abaddon in 2 wounds. Aggressors attack the Berserkers and die. Scouts charge a Rhino but nothing happens. Inceptor Squad kill 2 Havocs from the Lasscannon squad and charge the Missile team but no losses.


Chaos Space Marines Turn 2:
Rubric Marines disembark and shoot down a couple of Marines. Rhinos move on other objectives and kill 2 more Scouts. Lascannon team get 7 wounds on the Predator. Berserkers charge the Razorback but they don't get to hit it because Abaddon kills it, but he is not able to kill the last remaining 2 Marines and he also looses a wound because of the deamon weapon. Chaos Lord charges the Inceptors and kills one.

Space Marines Turn 2:
Scouts charge again the Rhino but they don't wound it. The remaining Inceptor breaks from combat and charges the Lascannon team and kills 2 guys. The lonely Marine runs from combat and the Devastator squad takes down the Berserkers and the Predator takes care of Abaddon.

Chaos Space Marines Turn 3:
This was a tragic turn for me since I almost nothing wounded. Rhinos both shot at the Scouts, didn't wound them. Rubric Marines shot at the Devastators, no wounds. Missiles Havocs killed 2 Devastators. Chaos Lord charges and kills the Inceptor.


Space Marines Turn 3:
Devastators and Grav Marines kill most of the Rubric Marines and the Predator kills one of my Lascannons.


Chaos Space Marines Turn 4:
Rhinos finally kill the Scouts. Lascannon misses the Predator and the missiles get kill one Devastator. Rubric Marines get one wound on the Lieutenant and one of them dies in combat with the lonely Marine.

Space Marines Turn 4:
Rubric guys die from Grav team, Devastators and Predator wound the Rhino and kill my Lascannon.

Chaos Space Marines Turn 5:
Rhinos kill the lonely Marine and Havocs kill all the Devastators.

Space Marines Turn 5:
Wounded Rhino is killed and the other one takes a few wounds.

Chaos Space Marines Turn 6:
Havocs hide since everything was out of firing range and the Rhino moves back to secure the objective.

 Space Marines Turn 6:
Nothing else to do but shoot at the Rhino but it does not kill it.

The games ends and Chaos wins 12 - 10.

 Really close game, lucky for me is that I could score something every turn. I wish I had something to re-roll to wound dice of 1's like my opponent, it would of made a huge difference. Looking forward to the codex where a lot of units are cheaper.

Khorne Daemonkin vs Eldar

Mission : Maelstorm of War - Cloak and Shadows
Deployment: Hammer and Anvil
Points limit: 1850
Lists:
Khorne Daemonkin:
Formation Detachment:
  •  Brazen Onslaught
    • 2 x 5-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 4-man Chaos Terminators equipped with Combi- Plasma, 3 x Power Axe, Power Fist
  • Chaos Forsworn Knight Detachment
    •  Renegade Knight equipped with 2 x Avenger Gatling Cannon and Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War
Eldar:
Combined Arms Detachment
  • Autarch equipped with Haywire grenades, Plasma grenades, Forceshield, Scorpion chainsword, Shuriken pistol
  • Farseer equipped with Shuriken pistol, Ghosthelm, Whitchblade
  • 2 x 5-man Wraithguards equipped with D-scythes
  • 5-man Wraithguards equipped with Wraithcannon
  • 5-man Rangers 
  • 3-man Windriders equipped with 2 x Twin-linked shuriken catapult and Scatter laser
  • 3 x Night Spinners equipped with Doomweaver, Twin-linked shuriken catapult
  • Vaul's Wraith Support Battery composed of 3 x Support weapon equipped with D-cannon, 6-man Guardian crew
  • Wall of Martyrs Imperial Bunker with Comms relay and Escape Hatch
Officio Assasinorum Detachment
  • Culexus Assasin

Combined Arms Detachment (Dark Eldar) 

  • 2 x  Archon equipped with Close combat weapon, Splinter pistol, Webway portal

  • 2 x 5-man Kabalite Warriors
Deployment:
Chaos terminators and D-flamers with Archons in reserves. Culexus and a squad of Kabalites infiltrated. Wraithguards with Wraithcannon are inside the bunker. (sorry, no photo)

Eldar Turn 1:
Infiltrated Kabalites moved a bit closer to the Bloodcrushers and manages to kill one and get another wound on another. Night Spinners got 2 wounds on 2 Sorcerers and Rangers failed at wounding the Bloodcrushers.


Khorne Daemonkin Turn 1:
Bloodcrushers with bikers move close to the Culexus assaulting and killing him but the Bloodhunter dies in challenge. The other squad of Bloodcrushers assault the Kabalites and kill them. One of the Knights hands shoots at the Rangers and kills one, the other shoots at the batteries but no wounds.


Eldar Turn 2:
Both D-flamers squads join the fight and with perfect deepstrike they get in 2 of the Knights facings but getting only one hull point off. The other squad went for the Sorcerers and with the help of the other Wraithguards and the Windriders kill until only one Sorcerer and a Bloodcrusher remains. Night Spinners manage to kill the other squad of Bloodcrushers.

Khorne Daemonkin Turn 2:
Terminators join the fight but not for long since they mishap and are placed in the corner of the board. Knight moves close to the D-flamers, heavy flamers and one hand shoots at the ones close to him leaving only one left alive, the other hand kills one D-flames and the Archon. Then he charges the D-flamer and loses 4 hull points in overwatch but manages to kill the entire squad. I get Enfeeble and Shroud of Deceit on the Wraithguards and shoot with them at the Night Spinners, no wounds. Then Bloodcrusher and Sorcerer assault the Wraithguards leaving only one model.

Eldar Turn 3:
Night Spinners go towards the my table edge. Bikes move and turbo-bust behind the Knight. Last Wraithguard dies. Ignore the Flesh Hounds in the photo, I got to place them before taking the photo.

Khorne Daemonkin Turn 3:
I summon a pack of Flesh Hounds. Knight kills the bikes and Guardian from the batteries. Bloodcrusher and Sorcerer assault the Rangers and get warlord kill.

Eldar Turn 4:
Night Spinners kill 3 Flesh Hounds. Kabalites kill the Bloodcrusher.
  
Khorne Daemonkin Turn 4:
Knight shot both weapons at the D-batteries but no wounds. Terminators shot their plasmas at the Night Spinners with no effect. Flesh Hounds and Sorcerer attack the Night Spinners and manage to wreck one and blow up another.

Eldar Turn 5:
Kabalites and Night Spinner manage to kill the Sorcerer and the Flesh Hounds.

Khorne Daemonkin Turn 5:
Knight kills Kabalites.

Game ends in a draw, 8-8.
Good game, I thought I was going to be wiped out in turn 2 but with a lot of lucky saves I managed to pull a draw.