Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Alpha Legion vs Ynnari


Mission : Maelstorm of War - Contact Lost
Deployment: Hammer and Anvil
Points limit: 1500
Lists:

Chaos Space Marines:
Spearhead Detachment: Legion: Alpha Legion
  • HQ
    • Chaos Lord equipped with Bolt Pistol and Axe of Blind Fury
    • Chaos Lord equipped with Jump Pack, Combi-Flamer and Blade of the Hydra
  • Heavy Support
    • 3 x 9-man Havocs equipped with 4 x Missile launcher and 5 x Boltguns
Super-Heavy Auxiliary Detachment:  Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon
 Super-Heavy Auxiliary Detachment: Questor Traitoris
  • Lord of War
    • Renegade Knight equipped with 2 x Avenger gatling cannon and heavy flamer and Heavy subber

Eldar:
Vanguard Detachment: Ynnari
  • HQ
    • Spiritseer equipped with Shuriken Pistol and Witch staff
    • Yvraine equipped with Sword of Sorrows
  • Elites
    • 3 x 5-man Wraithguards equipped with D-Scythes
  • Dedicated Transport
    • 3 x Wave Serpent equipped with Twin shuriken cannon and Shuriken cannon
Air Wing Detachment: Ynnari
  •  3 x Hemlock Wraithfighter equipped with 2 x Heavy D-scythe


The Deployment:
All my Havocs are inside one building with a Chaos Lord.
Wraithguards begin embarked in Wave Serpents along with the HQ's.

Eldar Turn 1:
Flyers move and block the Lord of Skulls and the transporters move closer to the Knight. Everything shoots at the Lord of Skulls leaving him in only 2 wounds.

Chaos Space Marines Turn 1:
Knight moves closer to one of the Wave Serpents and assaults it but does only 2 damage. Everything shoots at Flyers and I manage to kill 2 of them.

Eldar Turn 2:
Wraithguards disembark and do 7 damage to the Knight. The remaining Flyer kills the Chaos Lord with the Jump Pack and the Wave Serpents kill the Lord of Skulls.

Chaos Space Marines Turn 2:
With Havocs I take down the last Hemlock Wraithfighter. Knight kills 3 Wraithguards and another 2 from another squad then assaults them and slays them.

Eldar Turn 3:
Spiritseer and the 2 Wraithguards kill the Knight. Yvraine and a squad of Wraithguards hop in a transport. The other 2 transports shoot at the Havocs and kill one model.

Chaos Space Marines Turn 3:
Havocs kill a Wave Serpent and slightly damage another.


Eldar Turn 4:
Wave Serpents get closer to my Havocs and kill 2 models.


Chaos Space Marines Turn 4:
Havocs kill a Wave Serpent and do 5 wounds to the black one.


Eldar Turn 5:
Wraithguards and HQ disembark and kill a lot of my guys and then assaults them. I lose a squad of Havocs.

Chaos Space Marines Turn 5:
I rolled really bad at wounding. I wounded twice a Wraithguard and I lost 2 models.

Eldar Turn 6:
I lose 5 guys but the Spiritseer and Yvraine lose 2 wounds each from Perils of the Warp.

 Chaos Space Marines Turn 6:
 A small comeback from my guys, I lose only one model, but I manage to kill the Spiritseer.

Game ends with an Eldar victory .
Alpha Legion 3 - 8 Ynnari

 The sneaky bastards are still hard hitters and now they are harder to hit. I wished I started the match, perhaps I would have killed a Flyer so Lord of Skulls would have survived a bit more.



 

Khorne Daemonkin vs Eldar

Mission : Maelstorm of War - Cloak and Shadows
Deployment: Hammer and Anvil
Points limit: 1850
Lists:
Khorne Daemonkin:
Formation Detachment:
  •  Brazen Onslaught
    • 2 x 5-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 4-man Chaos Terminators equipped with Combi- Plasma, 3 x Power Axe, Power Fist
  • Chaos Forsworn Knight Detachment
    •  Renegade Knight equipped with 2 x Avenger Gatling Cannon and Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War
Eldar:
Combined Arms Detachment
  • Autarch equipped with Haywire grenades, Plasma grenades, Forceshield, Scorpion chainsword, Shuriken pistol
  • Farseer equipped with Shuriken pistol, Ghosthelm, Whitchblade
  • 2 x 5-man Wraithguards equipped with D-scythes
  • 5-man Wraithguards equipped with Wraithcannon
  • 5-man Rangers 
  • 3-man Windriders equipped with 2 x Twin-linked shuriken catapult and Scatter laser
  • 3 x Night Spinners equipped with Doomweaver, Twin-linked shuriken catapult
  • Vaul's Wraith Support Battery composed of 3 x Support weapon equipped with D-cannon, 6-man Guardian crew
  • Wall of Martyrs Imperial Bunker with Comms relay and Escape Hatch
Officio Assasinorum Detachment
  • Culexus Assasin

Combined Arms Detachment (Dark Eldar) 

  • 2 x  Archon equipped with Close combat weapon, Splinter pistol, Webway portal

  • 2 x 5-man Kabalite Warriors
Deployment:
Chaos terminators and D-flamers with Archons in reserves. Culexus and a squad of Kabalites infiltrated. Wraithguards with Wraithcannon are inside the bunker. (sorry, no photo)

Eldar Turn 1:
Infiltrated Kabalites moved a bit closer to the Bloodcrushers and manages to kill one and get another wound on another. Night Spinners got 2 wounds on 2 Sorcerers and Rangers failed at wounding the Bloodcrushers.


Khorne Daemonkin Turn 1:
Bloodcrushers with bikers move close to the Culexus assaulting and killing him but the Bloodhunter dies in challenge. The other squad of Bloodcrushers assault the Kabalites and kill them. One of the Knights hands shoots at the Rangers and kills one, the other shoots at the batteries but no wounds.


Eldar Turn 2:
Both D-flamers squads join the fight and with perfect deepstrike they get in 2 of the Knights facings but getting only one hull point off. The other squad went for the Sorcerers and with the help of the other Wraithguards and the Windriders kill until only one Sorcerer and a Bloodcrusher remains. Night Spinners manage to kill the other squad of Bloodcrushers.

Khorne Daemonkin Turn 2:
Terminators join the fight but not for long since they mishap and are placed in the corner of the board. Knight moves close to the D-flamers, heavy flamers and one hand shoots at the ones close to him leaving only one left alive, the other hand kills one D-flames and the Archon. Then he charges the D-flamer and loses 4 hull points in overwatch but manages to kill the entire squad. I get Enfeeble and Shroud of Deceit on the Wraithguards and shoot with them at the Night Spinners, no wounds. Then Bloodcrusher and Sorcerer assault the Wraithguards leaving only one model.

Eldar Turn 3:
Night Spinners go towards the my table edge. Bikes move and turbo-bust behind the Knight. Last Wraithguard dies. Ignore the Flesh Hounds in the photo, I got to place them before taking the photo.

Khorne Daemonkin Turn 3:
I summon a pack of Flesh Hounds. Knight kills the bikes and Guardian from the batteries. Bloodcrusher and Sorcerer assault the Rangers and get warlord kill.

Eldar Turn 4:
Night Spinners kill 3 Flesh Hounds. Kabalites kill the Bloodcrusher.
  
Khorne Daemonkin Turn 4:
Knight shot both weapons at the D-batteries but no wounds. Terminators shot their plasmas at the Night Spinners with no effect. Flesh Hounds and Sorcerer attack the Night Spinners and manage to wreck one and blow up another.

Eldar Turn 5:
Kabalites and Night Spinner manage to kill the Sorcerer and the Flesh Hounds.

Khorne Daemonkin Turn 5:
Knight kills Kabalites.

Game ends in a draw, 8-8.
Good game, I thought I was going to be wiped out in turn 2 but with a lot of lucky saves I managed to pull a draw.