Showing posts with label Cyclopia Cabal. Show all posts
Showing posts with label Cyclopia Cabal. Show all posts

Khorne vs Nurgle


Mission : Maelstorm of War - Cloak and Shadows
Deployment: Dawn of War
Points limit: 1850
Lists:
Khorne Daemonkin:
Formation Detachment:

  •  Brazen Onslaught
    • 5-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 4-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Chaos Terminators equipped with 3 x Combi-Melda, 2 x Power Axe, Power Sword
  • Cyclopia Cabal
    • 5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Power Armour, Spell familiar, Veterans of the Long War, 4 x Melta Bombs
  • Chaos Forsworn Knight Detachment
    •  Renegade Knight equipped with 2 x Avenger Gatling Cannon and Heavy Flamer, Heavy Stubber
  • Heralds Anarchic
    • 3 x Herald of Tzeentch

Chaos Space Marines:
Death Guard Vectorium:
  • Lord of the Legion
    •  Daemon Prince equipped with Power armor, Veterans of the Long War, Daemon of Nurgle, The Black Mace, Spell familiar, Mastery level 3, Wings
  • Chaos Warband
    • Chaos Lord equipped with Mark of Nurgle, Power armour, Burning Brand of Skalathrax, Close combat weapon, Veterans of the Long War
    • 6-man Chosen equipped with 5 x Plasma guns ridding in a Rhino
    • 2 x 5-man Chaos Space Marines equipped with a Plasma gun in Rhinos
    • 5-man Raptors equipped with 2 x Meltagun and a Combi-Melta
    • 5-man Havoks equipped with 4 x Autocannon inside a Rhino
    • 5-man Havoks equipped with 4 x Lascannon ridding in a Rhino
  • Heldrake Terror Pack
    • 2 x Heldrake with Baleflamer

The Deployment:
Heldrakes and Raptors in reserves. Havoks stay out of their Rhinos.

Khorne Daemonkin Turn 1:
Cabal star advances and goes invisible but suffers 2 wounds from Perils of the Warp. Knight the two Rhinos with Chaos Space Marines.

Chaos Space Marines Turn 1:
Marines get closer to the Knight, shoot their plasma guns but they can't penetrate the armor. Both Havoks squads shoot at the Knight and manage to get 2 hull points off. Daemon Prince flies next to the Bloodcrushers and manifests Plague wind but doesn't wound.

Khorne Daemonkin Turn 2:
Bloodcrushers wait for the Daemon Prince to land, he was to suspicious. Knight manages to kill 4 Marines and 4 Havoks in the shooting phase, looses 2 hull points in overwatch from a plasma gun, looses another hull point from a melta bomb, then stomps the champion and another marine. Cabal star takes control of the Lascannon havoks but fails to penetrate the Warlords Rhino. They manage to assault the Rhino and the Havoks. They wreck the Rhino and kill 2 Havoks.


Chaos Space Marines Turn 2:
One Heldrake comes into play and kills a Herald. Daemon Prince vector strikes the other Herald and kills him. Knight kills the remaining Marines. Cabal star kills the remaining Havoks.

Khorne Daemonkin Turn 3:
Knight pops the empty Rhino in front of him and the one of the warlord. Cabal star gets closer to the Chosen and the Bloodcrushers go for the remaining Marine in the middle of the table. Terminators manage to hit the Heldrake with melta but they don't hurt it.

Chaos Space Marines Turn 3:
Second Heldrake comes on and with the help of his brother they manage to kill a Bloodcrusher. One terminator dies from Vector Strike. Raptors also come on and shoot at the Bloodcrushers but failed to wound. Chosen kill the Knight but he falls on top of them leaving only the warlord alive. Daemon Prince changes flight mode and takes the objective in the building.

Khorne Daemonkin Turn 4:
Cabal star kill the enemy warlord. Bloodcrushers assault the Raptors and kill 4 of them.


Chaos Space Marines Turn 4:
Daemon Prince goes for the Bloodcrushers and takes a wound from the Black Mace. Bloodcrushers manage to kill the last Raptor.
(forgot to take photo)

Khorne Daemonkin Turn 5: 
I was going to summon a Skull Cannon but we fast forward the game and didn't put it on the table. Cabal Star kills the last Havok. Bloodcrusers get smashed by the Daemon Prince.


Chaos Space Marines Turn 5: Daemon Prince goes for an objective. The same does the red Heldrake and the game ends.


Final score Khorne Daemonkin 9 - 5 Death Guard.
The Cabal star is strong, I like it a lot more than the one with Flesh Hounds.
It felt good to squash Levi since the last 3 games he obliterated me in the first 3 turns. He just doesn't know how to roll lower than 5 or 6.


Khorne Daemonkin vs Necron

Mission : Maelstorm of War - Cleanse and Control
Deployment: Dawn of War
Points limit: 1600
Lists:
Khorne Daemonkin:
Bloodhost Detachment:

  • Salughtercult
    • Herald mounted on a Juggarnaut of Khorne
    • 5-man Possessed
    • Bloodletter with Bloodreaper upgrade
    • 8-man Bloodletter with Bloodreaper upgrade with and Instrument
  •  Brazen Onslaught
    • 4-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Chaos Terminators equipped with 3 x Combi-Melda, 2 x Power Axe, Power Sword
Formation Detachment:
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Power Armour, Spell familiar, Veterans of the Long War
Necrons:
Decurion Detachment:
  • Reclamation Legion
    • Overlord equipped with The Veil of Darkness, Gauntlet of Fire, Phase Shifter, Warscythe
    • 10-man Immortals
    • 10-man Lychguard equipped with Hyperphase Sword & Dispersion Shield in a Night Scythe
    • 2 x 10-man Warriros in Ghost Ark
    • 3-man Tomb Blades equipped with Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster
  • Canoptek Harvest
    • Canoptek Spider
    • 3-man Canoptek Wraiths
    • 3-man Canoptek Scarabs
  • Dethmarks
    • 5-man Deathmarks
The Deployment:
 Deathmarks, Overlord is attached to Lychguard in Night Scythe are in reserves. Terminators and the squad of Bloodletters with Instrument are in reserves.

Necrons Turn 1:
Most models advanced shot at what was in range and managed to kill a Possessed and 3 Bloodletters. Spider spawned scarabs every turn.

Khorne Daemonkin Turn 1:
Bloodcrushers advanced and got in combat with the Wraiths. 1 Bloodcrusher dies and Wraiths get a wound. Cyclopia Cabal take control of the Immortals and get 3 hull points off the Ghost Ark. I also managed to get Cursed Earth and Warp Fate so I had 4++ re-roll-able or 3+ re-roll-able.

Necrons Turn 2:
Double 1's for reserves rolls. Army advances towards my table edge and they kill 3 more Possessed and some Bloodletters leaving only one model in both squads. Bloodcrushers get assaulted by the Scarabs and they get hammered by the amount of attacks.

Khorne Daemonkin Turn 2:
Double 1's for reserves rolls. Bloodletter and Possessed hide deep in the buildings. Cabal star advances, takes control of the Immortals, they shoot at the Warriors. Every single save was passed (Nandor being a true Necron). Cabal star doesn't make tha charge on the Immortals.

Necrons Turn 3:
Bothe reserves come to play. Deathmarks mishap and I place them in the right corner. Overlord and his squad disembark in front of the Cabal star. Night Scythe, Immortals and Warriors manage to kill a Bloodcrusher and get a wound on another.

Khorne Daemonkin Turn 3:
Both reserves want to join the battle but the terminators lost their way and got back in reserves. Immortals do not recognize Lychguardand shoot at them, killing one. Cabal get buffed and Lychguard get enfabled then assaulted. Only the Overlord remains alive with only one wound remaining.

Necrons Turn 4:
Overlord flees the battle, but Wraiths and Scarabs take his place. Wraiths die and also a part of  the Scarabs. Warriors disembark and with the help of the Ghost Ark kill all the Bloodletters. Tomb Blades kill the last Possessed model.

Khorne Daemonkin Turn 4:
Terminators deep strike near the Overlord shoot the meltas but no wounds. I summon a Skull Cannon and manage to kill with it 1 Necron Warriors. Cabal star manages to kill all the Scarab.

Necrons Turn 5:
Tomb Blades, Warriors and Ghost Ark shot down the terminators. Night Scythe flew of the table. Immortals, Warriors and Deathmarks kill 2 Bloodcrushers and get a few wounds on the Sorcerers.

Khorne Daemonkin Turn 5: 
Cabal star gets close to the Immortals, assaults them and kills them. Skull Cannon shoots at the Warriors but no wounds.

Necrons Turn 6:
We were having so much fun that we didn't even realized that in turn 2 we didn't change the turn dice, so here is a free turn 6. Night Scythe comes back on the table and does a hull point on the Skull Cannon. Necron Warriors and Deathmarks kill a Sorcerer.

Khorne Daemonkin Turn 6:
A new squad of Bloodcrushers is summoned. Cabal use the warriors to wreck the Ghost Ark. Skull Cannon and Cabal star assault the Warriors and Deathmarks and manage to slaughter them all.

Game end. Final score: Khorne Daemonkin 8-6 Necrons
Awesome game. Khorne was very happy. Incredible dice rolling from Nandor, but Cyclopia Cabal joined to a squad of Bloodcrushers is very strong.

Khorne Daemonkin vs Tyranids

Mission : Maelstorm of War - Cloak and Shadows
Deployment: Dawn of War
Points limit: 1600
Lists:
Khorne Daemonkin:
Bloodhost Detachment:

  • Salughtercult
    • Herald equipped with Collar of Khorne mounted on a Juggarnaut of Khorne
    • 5-man Possessed
    • 2 x 8-man Bloodletter with Bloodreaper upgrade
  •  Brazen Onslaught
    • 4-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Chaos Terminators equipped with 2 x Combi-Melda, 2 x Power Axe, Power Sword
Formation Detachment:
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Power Armour, Spell familiar, Veterans of the Long War
Tyranids: (a more detailed list to come)
Formation Detachment:
  • Skytyrant Swarm
    •  2 x 10-man Gargoyles equipped with Blinding Venom, Fleshborer
    • Hive Tyrant equipped with Adrenal Glands, Powers of the Hive Mind, Psyker (Mastery Level 2), Scything Talons, The Reaper
      of Obliterax, Wings
Combined Arms Detachment:
  • 3-man Tyrant Guard with Rending Claws, Scything Talons
  • The Swarmlord
  • 3-man Venomthrope equipped with Lashwhips, Toxic Miasma
  • 2 x 3-man Hive Guard equipped with Impaler Cannon
  • 2 x 18-man Termagant equipped with 13 x Fleshborer and 5 x Devourer
  • Carnifex equipped with Crushing Claws, Scything Talons
The Deployment:


Tyranids Turn 1:
All models moved forward and ran since nothing was in range.

Khorne Daemonkin Turn 1:
The Bloodletters and Possessed moved over the piece o terrain so they get to hit first if they are charged. Cyclopia Cabal managed to kill a Hive Guard but suffered 2 Perils of the Warp and lost 2 wounds. Bloodcrushers on the left charged the Termagant and killed a couple of them.

Tyranids Turn 2:
Again all models moved up. The Hive Guards managed to kill a couple of Bloodletters and the Gargoyles killed a Possessed. Flyrant and Gargoyles did not assault in order to get an objective. Bloodcrushers manage to kill al the 'gaunts.

Khorne Daemonkin Turn 2:
The Cyclopia Cabal, Herald and Bloodcrushers star moved towards the Swarmlord, take control of the Hive Guards and manage to kill another model from the other unit of Guards. Cabal star assaults, losses 2 Bloodcrushers but kills the Swarmlord and his unit. The other squad of Bloodcrushers kills the Hive Guards but they also suffer a casualty. Bloodletters, Possessed and Terminators assault the Flyrant and manage to kill all the Gargoyles.

Tyranids Turn 3:
Carnifex assaults the Cabal star and die. Venomthropes assault the single Bloodcrusher and die. Termagant assault and manage to kill a big bunch of Bloodletters. Hive Tyrant remains with only one wound.

Khorne Daemonkin Turn 3:
I sacrifice the Terminator Champion to get a Bloodthirster. Cabal star kills the Hive Tyrants in the building in the middle. Flyrant finally dies after a million successful Feel no Pains. Opponent is left with only a squad of Termagant and concedes.

Khorne Daemonkin vs Eldar

Mission : Maelstorm of War - Cloak and Shadows
Deployment: Hammer and Anvil
Points limit: 1850
Lists:
Khorne Daemonkin:
Formation Detachment:
  •  Brazen Onslaught
    • 2 x 5-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 4-man Chaos Terminators equipped with Combi- Plasma, 3 x Power Axe, Power Fist
  • Chaos Forsworn Knight Detachment
    •  Renegade Knight equipped with 2 x Avenger Gatling Cannon and Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War
Eldar:
Combined Arms Detachment
  • Autarch equipped with Haywire grenades, Plasma grenades, Forceshield, Scorpion chainsword, Shuriken pistol
  • Farseer equipped with Shuriken pistol, Ghosthelm, Whitchblade
  • 2 x 5-man Wraithguards equipped with D-scythes
  • 5-man Wraithguards equipped with Wraithcannon
  • 5-man Rangers 
  • 3-man Windriders equipped with 2 x Twin-linked shuriken catapult and Scatter laser
  • 3 x Night Spinners equipped with Doomweaver, Twin-linked shuriken catapult
  • Vaul's Wraith Support Battery composed of 3 x Support weapon equipped with D-cannon, 6-man Guardian crew
  • Wall of Martyrs Imperial Bunker with Comms relay and Escape Hatch
Officio Assasinorum Detachment
  • Culexus Assasin

Combined Arms Detachment (Dark Eldar) 

  • 2 x  Archon equipped with Close combat weapon, Splinter pistol, Webway portal

  • 2 x 5-man Kabalite Warriors
Deployment:
Chaos terminators and D-flamers with Archons in reserves. Culexus and a squad of Kabalites infiltrated. Wraithguards with Wraithcannon are inside the bunker. (sorry, no photo)

Eldar Turn 1:
Infiltrated Kabalites moved a bit closer to the Bloodcrushers and manages to kill one and get another wound on another. Night Spinners got 2 wounds on 2 Sorcerers and Rangers failed at wounding the Bloodcrushers.


Khorne Daemonkin Turn 1:
Bloodcrushers with bikers move close to the Culexus assaulting and killing him but the Bloodhunter dies in challenge. The other squad of Bloodcrushers assault the Kabalites and kill them. One of the Knights hands shoots at the Rangers and kills one, the other shoots at the batteries but no wounds.


Eldar Turn 2:
Both D-flamers squads join the fight and with perfect deepstrike they get in 2 of the Knights facings but getting only one hull point off. The other squad went for the Sorcerers and with the help of the other Wraithguards and the Windriders kill until only one Sorcerer and a Bloodcrusher remains. Night Spinners manage to kill the other squad of Bloodcrushers.

Khorne Daemonkin Turn 2:
Terminators join the fight but not for long since they mishap and are placed in the corner of the board. Knight moves close to the D-flamers, heavy flamers and one hand shoots at the ones close to him leaving only one left alive, the other hand kills one D-flames and the Archon. Then he charges the D-flamer and loses 4 hull points in overwatch but manages to kill the entire squad. I get Enfeeble and Shroud of Deceit on the Wraithguards and shoot with them at the Night Spinners, no wounds. Then Bloodcrusher and Sorcerer assault the Wraithguards leaving only one model.

Eldar Turn 3:
Night Spinners go towards the my table edge. Bikes move and turbo-bust behind the Knight. Last Wraithguard dies. Ignore the Flesh Hounds in the photo, I got to place them before taking the photo.

Khorne Daemonkin Turn 3:
I summon a pack of Flesh Hounds. Knight kills the bikes and Guardian from the batteries. Bloodcrusher and Sorcerer assault the Rangers and get warlord kill.

Eldar Turn 4:
Night Spinners kill 3 Flesh Hounds. Kabalites kill the Bloodcrusher.
  
Khorne Daemonkin Turn 4:
Knight shot both weapons at the D-batteries but no wounds. Terminators shot their plasmas at the Night Spinners with no effect. Flesh Hounds and Sorcerer attack the Night Spinners and manage to wreck one and blow up another.

Eldar Turn 5:
Kabalites and Night Spinner manage to kill the Sorcerer and the Flesh Hounds.

Khorne Daemonkin Turn 5:
Knight kills Kabalites.

Game ends in a draw, 8-8.
Good game, I thought I was going to be wiped out in turn 2 but with a lot of lucky saves I managed to pull a draw.