Mission : Maelstorm of War - Cleanse and Capture
Deployment: Search and DestroyPoints limit: 2000
Lists:
Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion
- HQ
- Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
- Elites
- 5-man Fallen
- 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
- 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
- HQ
- Abbadon the Despoiler
- Elites
- 7-man Chaos Terminators equipped with Power Axe and Combi-plasma
- Fast Attack
- 5-man Raptors equipped with 2 x Plasma guns
- Heavy Support
- 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
- 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
- Lord of War
- Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon
Tyranids:
Fortification Network: Tyranids
- Fortification
- 2 x Imperial Bunker
- HQ
- 2 x Tyranid Prime equipped with Lash Whip and Bonesword, Scything Talons
- Troops
- 14-man Hormagaunts
- 2 x 11-man Termagants
- Elites
- 2 x 5-man Hive Guard equipped with Impaler Cannon
- 6-man Zoanthropes
- Heavy Support
- Exocrine
- 2 x Tyrannofex equipped with Fleshborer Hive and Stinger Salvo
The Deployment:
I payed 2 command points to use the Forward Operatives stratagem on the Berserker squads. All the Havocs are inside a building with Abbadon.
My adversary set his Hive Guards in bunkers along with an HQ.
Chaos Space Marines Turn 1:
Berserkers emerge 9" away from the Tyranofex assault it and leave it in 10 wounds. The other Berserkers leave only one Termagaunt alive. Havocs and Lord of Skulls take out a Tyranofex and a Zoanthrope. Lord of Skulls then assaults the Hormagaunts and kills most of them. Chaos Lord drops to hold an objective.
Tyranids Turn 1:
Tyranofex disengages the Berserkers and they are all killed by the Exocrine and Hive Guards. Lord of Skulls takes 8 wounds from Smite and it's assaulted by the Zoanthropes. Tyranid Prime attacks the Berserkers but they retaliate and leave him in only one wound.
Chaos Space Marines Turn 2:
Havocs kill a squad of Hive Guards. Lord of Skulls kills a Zoanthrope. Chaos Lord kills the Tyranid Prime. Berserkers fail to kill the Tyranofex.
Tyranids Turn 2:
Tyranofex disengages the Berserkers that are killed by the Hive Guards. Exocrine kills the Chaos Lord. Zoanthropes smite for 5 more damage.
Chaos Space Marines Turn 3:
Havocs kill the Tyranofex which explodes and wounds the bunker and the Tyranid Prime. Lord of Skulls kills one of the Zoanthropes.
Tyranids Turn 3:
Zoanthropes disengage and everybody shoots at the Lord of Skulls with a total of 14 wounds.
Chaos Space Marines Turn 4:
Havocs kill a Zoanthrope which are finished in combat by the Lord of Skulls. The big guy also shoots at the Exocrine and does a lot of damage.
Tyranids Turn 4:
Hive Guards and Exocrine move and shoot but managed to kill only one Havoc. I fail to wound the bunker with the Lord of Skulls.
Chaos Space Marines Turn 5:
Havocs kill the Exocrine which explodes and further wounds the Tyranid Prime and a Hive Guard. Rest of the Havocs shot at the bunker doing 5 wounds. Lord of Skulls destroys the bunker and goes for the second one.
Tyranids Turn 5:
Hive Guards embark the bunker and wound once the Lord of Skulls.
Game ends 5-1 for Chaos. I liked my list, I felt it was balanced in terms of shooting and close combat. I enjoyed the game, it was a good training match. Those Zoanthropes were a pain, they saved mode than 100 wounds.
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