Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

10k points Apocalypse Game

A part of the "Arata-mi Tatele" team visited Oradea for a massive 10.000 points game.
I brought a 4000 points army consisting of 18 models. I had 3 titans, 2 primarchs and some batteries.
Our Necron brought a Tesseract Vault and 3 Doomsday Arks.
The Tyranid player brought a ton of Genestealers.
 We played against T'au, Necrons and two Imperial Guards.  Unfortunately for us, our opponents brought a million foot soldiers.
Deployment took and hour and a half and our first turn took 3 hours.

After the second turn we cleared about half of the Imperial Guard and a big chunk of the Necrons, but we lost almost all of my army, more than half of the Necrons.

After turn 3 we stopped the game, we had to head back home. We played for 10 hours and we won the game 5 - 4. If the game would have continued we would have surely lost.
It's an absolute horror to play against so much infantry. They were blocking everything, we were killing but they kept coming.

Doubles Game 1 & 2


Game 1: World Eaters/Tau vs Chaos Daemons/ Black Legion
Mission: Ascension

Points: 2000
Deployment Type: Hammer and Anvil
Lists: Doubles lists

The Deployment:
Crysis and Commanders in reserves. Abaddon, Obliderators and Bloodletters in reserves. I already moved in the photo.

Chaos/Tau Turn 1:
Crisis and Commander dropped on the building on the middle and a squad of Flesh Hounds.

Chaos/Daemons Turn 1: 
Bloodletters dropped behind the Rhinos and assaulted them. Flesh Hounds, Spawn and Cultists also assaulted the Rhinos. They managed to kill a Rhino and some of the Berserkers died since I could not place them.

Chaos/Tau Turn 2:
Berserkers managed to get out of the bling mobile and assaulted the Cultists and killed them. We started to argue, I got really mad and forgot to take pictures.

Chaos/Daemons Turn 2:
They killed the Commander with psychic powers and killed another Rhino and I removed all of the Berserkers since I was to angry to place them.


Chaos/Tau Turn 3:
I killed the Bloodletters and the Daemon Prince.


Chaos/Daemons Turn 3:
Obliderators dropped killed everything I had.
Game ended Black Legion/Chaos Daemons 9 - 8 World Eaters/Tau.



Game 2: World Eaters/Tau vs Tyranids
Mission: Resupply Drop
Points: 2000
Deployment Type: Spearhead Assault

The Deployment:
Crysis and Commanders in reserves. Mawloc with Gaunts and 3 Tyrants in reserves.

Chaos/Tau Turn 1:
Rhinos moved 12" towards the enemy. Two Commanders dropped and did 7 wounds on the Exocrine. Crisis took out a Biovore and another Commander took out another.

Tyranind Turn 1:
Commanders died, Crisis died.

Chaos/Tau Turn 2:
Rhinos failed to kill the gaunts. Commanders failed to kill a Carnifex.

Tyranind Turn 2:
I got angry again and I forgot to take photos. One Rhino pops and one Commander dies.

Chaos/Tau Turn 3:
Berserkers kill the Exocrine. Berserkers kill some gaunts but then die from caustic blood.

Tyranind Turn 3: 
Berserkers near the Carnifex die. Tau Warlord dies from a charge. Mawloc comes out of the ground and inflicts 2 mortal wounds on the Dark Apostle.

Chaos/Tau Turn 4:
I kill the Mawlock then I concede since I was going to be tabled. 

Orks vs Tyranids


Mission : Maelstorm of War - Cleanse and Capture
Deployment: Hammer and Anvil
Points limit: 2000

100 Posts! My miniature collection


As my 100 post I wanted to update the photo with all my models.
 Almost 2 years ago this was all I had. Now my army has increased.
 By a lot. I bought 3 more armies and all the blood bowl teams.

Chaos Army : 18800 pct
 
Greater Brass Scorpion 15 x Chaos Bikes 10 x Raptors
Tower of Skulls 20 x Flesh Hounds 31 x Cultists
Lord of Skulls 10 x Bloodcrusher 4 x Havocs - 4 missiles 
An'ggrath the Unbound Predator 97 x Chaos Space Marines
Imperial Knight Vindicator 10 x Bloodreavers
2 x Helldrake 3 x Rhino Scabeiathrax the Bloated
3 x Skullcannon 4 x Bloodthirster  Be’lakor
Forgefiend 2 x Herald Khorgorath
Maulerfiend 2 x Spawn 2 x Bloodslaughterer
Slaughterbrute 40 x Bloodletter 7 x Chaos Lords
2 x Soulgrinder Uraka the Warfiend 2 x Malignant Plaguecaster
2 x Defiler 3 x Demon Prince 2 x Dark Apostles
Decimator 10 x Pink Horrors 2 x Sorcerers
Foetid Bloat-Drone 10 x Possessed  Warpsmith
15 x Terminator 30 x Beserker Lucius
3 x Hellforged Rapier Baterry 9 x Thousand Sons Kharn
Contemptor Dreadnought 10 x Plague Marines Ahriman
5 x Hellbrute 5 x Warp Talons Abbadon


Ork Army: 3037 pct

7 x Killa Kans
10 x Defkoptas
10 x Stormboyz
5 x Burnaz
21 x Lootaz
18 x Nobz
18 x Gretchin
53 x Boyz
4 x Boss
4 x Mek
2 x Weirdboy


Tyranid Army: 456 pct
 
Patriarch
20 x Genestealers
6 x Reapersworms


Skaven Army: 5144 pct

171 xRats
20 x Plague monks
37 x Stormvermin
20 x Giant rats
Screaming Bell
Plagueclaw Catapult
Doomwheel
Verminlord
3 x Stormfiends
Skaven Assasin
Ikit claw
2 x Packmaster
4 x Skaven Warlord
5 x Warlock Engineer
4 x Warpfire Thrower Weapon Team
4 x Poisoned Wind Mortar Team
1 x Plague Priest
6 x Rat Ogres






Chaos Space Marines vs Tyranids


Mission : Maelstorm of War - Cleanse and Capture
Deployment: Search and Destroy
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Elites
    • 7-man Chaos Terminators equipped with Power Axe and Combi-plasma
  • Fast Attack
    • 5-man Raptors equipped with 2 x Plasma guns
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


Tyranids:
Fortification Network: Tyranids

  • Fortification
    • 2 x Imperial Bunker
Battalion Detachment: Tyranids
  • HQ
    • 2 x Tyranid Prime equipped with Lash Whip and Bonesword, Scything Talons
  • Troops
    • 14-man Hormagaunts
    • 2 x 11-man Termagants
  • Elites
    • 2 x 5-man Hive Guard equipped with Impaler Cannon
    • 6-man Zoanthropes
  • Heavy Support
    • Exocrine
    • 2 x Tyrannofex equipped with Fleshborer Hive and Stinger Salvo


The Deployment:
I payed 2 command points to use the Forward Operatives stratagem on the Berserker squads. All the Havocs are inside a building with Abbadon.
My adversary set his Hive Guards in bunkers along with an HQ.

Chaos Space Marines Turn 1:
Berserkers emerge 9" away from the Tyranofex assault it and leave it in 10 wounds. The other Berserkers leave only one Termagaunt alive. Havocs and Lord of Skulls take out a Tyranofex and a Zoanthrope. Lord of Skulls then assaults the Hormagaunts and kills most of them. Chaos Lord drops to hold an objective.

Tyranids Turn 1:
Tyranofex disengages the Berserkers and they are all killed by the Exocrine and Hive Guards. Lord of Skulls takes 8 wounds from Smite and it's assaulted by the Zoanthropes. Tyranid Prime attacks the Berserkers but they retaliate and leave him in only one wound.

Chaos Space Marines Turn 2:
Havocs kill a squad of Hive Guards. Lord of Skulls kills a Zoanthrope. Chaos Lord kills the Tyranid Prime. Berserkers fail to kill the Tyranofex.

Tyranids Turn 2:
Tyranofex disengages the Berserkers that are killed by the Hive Guards. Exocrine kills the Chaos Lord. Zoanthropes smite for 5 more damage.

Chaos Space Marines Turn 3:
Havocs kill the Tyranofex which explodes and wounds the bunker and the Tyranid Prime. Lord of Skulls kills one of the Zoanthropes.

Tyranids Turn 3:
Zoanthropes disengage and everybody shoots at the Lord of Skulls with a total of 14 wounds.

Chaos Space Marines Turn 4:
Havocs kill a Zoanthrope which are finished in combat by the Lord of Skulls. The big guy also shoots at the Exocrine and does a lot of damage.

Tyranids Turn 4:
Hive Guards and Exocrine move and shoot but managed to kill only one Havoc. I fail to wound the bunker with the Lord of Skulls.

Chaos Space Marines Turn 5:
Havocs kill the Exocrine which explodes and further wounds the Tyranid Prime and a Hive Guard. Rest of the Havocs shot at the bunker doing 5 wounds. Lord of Skulls destroys the bunker and goes for the second one.

Tyranids Turn 5:
Hive Guards embark the bunker and wound once the Lord of Skulls.


Game ends 5-1 for Chaos. I liked my list, I felt it was balanced in terms of shooting and close combat. I enjoyed the game, it was a good training match. Those Zoanthropes were a pain, they saved mode than 100 wounds.