Playing Down of War 3
I started the campaign for Dawn of War 3 and I can say that they payed much attention to the table top game. You start the first mission with Blood Angels, lead by Gabriel Angelos, fighting back the Orks and gathering allies.
On the second mission you take control of the Orks lead by the Ork Boss "Goreguts" who wants to kill the humies and get rid off the big boss.
Finally you get to play as Eldar, who are searching for an artifact to become all powerful.
Boardgame night: Scythe
This weekend we played Scythe.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
The box is full of stuff, you got 4 mechs for every faction, a hero for every faction, faction boards, user role boards, a lot of tokens and 4 decks of cards. In the base game you can choose one of the 5 factions. There are small differences between factions
The games goal is to spread on the game board as much as you can, harvest and be popular.
On the player board you want to upgrade as fast as you can so everything will be cheap and you will be able to dominate the game.
First you got cubes on top of the player board. As you upgrade you will move the cubes on the lower part of the board, unlocking abilities and making your actions cheaper.
You are allowed one action per turn and you can't do the same action on 2 consecutive turns. This was a big issue for me. I got frustrated because I couldn't to do much on the board without resources and my mission held me back and the fact that I couldn't get off the island.
Overall it's good game, it has good mechanics.
100 Posts! My miniature collection
As my 100 post I wanted to update the photo with all my models.
Almost 2 years ago this was all I had. Now my army has increased.
By a lot. I bought 3 more armies and all the blood bowl teams.
Chaos Army : 18800 pct
Greater Brass Scorpion | 15 x Chaos Bikes | 10 x Raptors |
Tower of Skulls | 20 x Flesh Hounds | 31 x Cultists |
Lord of Skulls | 10 x Bloodcrusher | 4 x Havocs - 4 missiles |
An'ggrath the Unbound | Predator | 97 x Chaos Space Marines |
Imperial Knight | Vindicator | 10 x Bloodreavers |
2 x Helldrake | 3 x Rhino | Scabeiathrax the Bloated |
3 x Skullcannon | 4 x Bloodthirster | Be’lakor |
Forgefiend | 2 x Herald | Khorgorath |
Maulerfiend | 2 x Spawn | 2 x Bloodslaughterer |
Slaughterbrute | 40 x Bloodletter | 7 x Chaos Lords |
2 x Soulgrinder | Uraka the Warfiend | 2 x Malignant Plaguecaster |
2 x Defiler | 3 x Demon Prince | 2 x Dark Apostles |
Decimator | 10 x Pink Horrors | 2 x Sorcerers |
Foetid Bloat-Drone | 10 x Possessed | Warpsmith |
15 x Terminator | 30 x Beserker | Lucius |
3 x Hellforged Rapier Baterry | 9 x Thousand Sons | Kharn |
Contemptor Dreadnought | 10 x Plague Marines | Ahriman |
5 x Hellbrute | 5 x Warp Talons | Abbadon |
Ork Army: 3037 pct
7 x Killa Kans |
10 x Defkoptas |
10 x Stormboyz |
5 x Burnaz |
21 x Lootaz |
18 x Nobz |
18 x Gretchin |
53 x Boyz |
4 x Boss |
4 x Mek |
2 x Weirdboy |
Tyranid Army: 456 pct
Patriarch |
20 x Genestealers |
6 x Reapersworms |
Skaven Army: 5144 pct
171 xRats |
20 x Plague monks |
37 x Stormvermin |
20 x Giant rats |
Screaming Bell |
Plagueclaw Catapult |
Doomwheel |
Verminlord |
3 x Stormfiends |
Skaven Assasin |
Ikit claw |
2 x Packmaster |
4 x Skaven Warlord |
5 x Warlock Engineer |
4 x Warpfire Thrower Weapon Team |
4 x Poisoned Wind Mortar Team |
1 x Plague Priest |
6 x Rat Ogres |
Boardgame night: Cry Havoc
This weekend, we played Cry Havoc. Cry Havoc is a card-driven, asymmetric, area control war game set in a
brutal, science fiction setting. Each player commands one of four unique
factions with varying abilities and units. The game includes 54 custom
miniatures, a large format board, and over one hundred unique cards, all
with stunning new artwork.
The game has 4 factions that fight for the control of the planet.
1. The Trogs
The Trogs are a primitive species that have not discovered advanced civilization concepts, let alone space travel. What they lack in intellect they more than compensate with brute strength, ferocity, and an intimate knowledge of their home world.
2. The Humans
The Humans are the boogeymen of Cry Havoc, the invincible and overwhelming space marines with their cursed use of Drop Trooper cards and Airfields.
3. The Machines
The Machines are one of the most difficult factions to play in the game, but they are one of the most powerful and manipulative. The Machines are what I like to call “an inevitable Faction,” which means they will win…eventually. The Machines force the other Factions to move swiftly and decisively, because in the end, the Machines do not sleep, they do not eat, they do not have emotion. They have a goal and they will work without ceasing until they accomplish it.
4. The Pilgrims
The Pilgrims are the most advanced species on the planet, at least when viewed through the biological lens. They are incredibly powerful, reclusive, and studios of the galaxy. They are merciless scientists who care not for the niceties of the gentler side of the scientific method.
The board is set up. GAME ON!
After turn 1 I already had all my Trogs on the board bashing my enemies.
After 4 turn the game ended and I won by 1 point.
Final thoughts:
The game and it's amazing. It contains loads of minis, cards and tokens. I had to throw the cardboard inside in order for all the content to fit in the box. The game is fast, doesn't take long and it's fun all the way. It's like chess, you have to be prepared for every move your opponents could make. For anyone thinking of purchasing this boardgame, I recommend it. Also you can see here the review from Dice Tower and a how to play tutorial.
The game has 4 factions that fight for the control of the planet.
1. The Trogs
The Trogs are a primitive species that have not discovered advanced civilization concepts, let alone space travel. What they lack in intellect they more than compensate with brute strength, ferocity, and an intimate knowledge of their home world.
2. The Humans
The Humans are the boogeymen of Cry Havoc, the invincible and overwhelming space marines with their cursed use of Drop Trooper cards and Airfields.
3. The Machines
The Machines are one of the most difficult factions to play in the game, but they are one of the most powerful and manipulative. The Machines are what I like to call “an inevitable Faction,” which means they will win…eventually. The Machines force the other Factions to move swiftly and decisively, because in the end, the Machines do not sleep, they do not eat, they do not have emotion. They have a goal and they will work without ceasing until they accomplish it.
4. The Pilgrims
The Pilgrims are the most advanced species on the planet, at least when viewed through the biological lens. They are incredibly powerful, reclusive, and studios of the galaxy. They are merciless scientists who care not for the niceties of the gentler side of the scientific method.
The board is set up. GAME ON!
After turn 1 I already had all my Trogs on the board bashing my enemies.
After 4 turn the game ended and I won by 1 point.
Final thoughts:
The game and it's amazing. It contains loads of minis, cards and tokens. I had to throw the cardboard inside in order for all the content to fit in the box. The game is fast, doesn't take long and it's fun all the way. It's like chess, you have to be prepared for every move your opponents could make. For anyone thinking of purchasing this boardgame, I recommend it. Also you can see here the review from Dice Tower and a how to play tutorial.
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