Chaos Space Marines vs Space Wolves Game 1


Deployment Type: Vanguard Strike
Point Limit: 500
Lists:


Chaos Space Marines:
Battalion Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord equipped with Mark of Khorne, Blade of the Hydra, Bolt pistol
    • Dark Apostle
  • Troops
    • 10-man Chaos Cultists equipped with Autoguns, Mark of Slaanesh
    • 10-man Chaos Cultists equipped with autopistol and brutal assault weapon, Mark of Khorne
    • 10-man Chaos Space Marines equipped with 9 x Boltgun, Flamer, Mark of Slaanesh
    • 10-man Chaos Space Marines equipped with Bolt pistol, Chainsword, Mark of Khorne


Space Wolves:
Patrol Detachment:

  • HQ
    • Wolf Lord equipped with Jump Packs, Krakenbone Sword, Master-crafted boltgun
  • Troops
    • 6-man Grey Hunters equipped with 4 x Chainsword, 5 x Bolt Pistol, Plasma gun, Combi-plasma, Power axe
    • 6-man Grey Hunters equipped with 4 x Chainsword, 5 x Bolt Pistol, Plasma gun, Frost sword, Storm bolter
  • Elites
    • 5-man Wolf Scouts equipped with 4 x Sniper rifle, Missile launcher
  • Fast Attack
    • 5-man Cyberwolves

The Deployment:
This is a narrative game where the Chaos forces are patrolling the edge of the city. We set up 4 objectives, holding intel helping the Space Wolves in the games to come. My opponent has to hold an objective for a game turn in order to collect the information. My army patrols the outskirts of the city, moving in groups and does not engage the enemy unless it's fired upon or there are enemy models 9" away.
My opponent spent one command point to set his Wolves in reserves.

Chaos Space Marines Turn 1:
Units start to patrol between objectives. Fachiru leading the group with bolters and autoguns, the Dark Apostle is leading the combat guys.

Space Wolves Turn 1:
A group of Marines advances towards objective 1 and another one towards objective 4.

Chaos Space Marines Turn 2: 
Enemies did not engage in any way so Chaos continues to patrol.

Space Wolves Turn 2:
Grey Hunters and Wolf Lord emerge from the darkness of the night and assault a squad of Chaos Space Marines, killing five of them. Chaos Marines fight back and kill 2 Space Wolves. The other squad of Chaos Space Marines is alerted by the shots fired at them, but four of them are killed.

Chaos Space Marines Turn 3:
Dark Apostle and fighting Cultists attack the Wolf Lord and the Grey Hunters, killing only one marine. They hit back and kill all my marines. Fachiru hasn't spotted the enemy so he continues his patrol, but the Chaos Space Marines and the Cultist shoot at the enemy and kill 4 of them.

Space Wolves Turn 3:
Space Wolves kill six Cultists and the Dark Apostle kills one enemy. Cyberwolves outflank and grab an objective.

Chaos Space Marines Turn 4:
Marines and Cultist shoot and assault the Grey Hunters, but they don't want to die.
In the other combat I manage to kill the last Marine and I lose 3 Cultists.

Space Wolves Turn 4:
Wolf Lord kills the last Cultist. The remaining Grey Hunters flee from battle.

Chaos Space Marines Turn 5:
 I kill the remaining Grey Hunters. Dark Apostle and Wolf Lord hit each other in the head.

Space Wolves Turn 5:
Cyberwolves aid the Wolf Lord in combat and the Scouts kill 4 Cultists.

Chaos Space Marines Turn 6:
Dark Apostle kills the Wolf Lord, then he is killed by the wolves.

Space Wolves Turn 6:
Scouts kill the Cultists.

Game ends and Space Wolves win by gathering 3 pieces of intel.

No comments:

Post a Comment