Custom Hellforged Rapier Battery


Since the Hellforged Rapier Battery are so good and cheap, I decided to create some rather then to buy them. I used the Hades autocannons from the Forgefiend, a leg part from a Defiler and some pipes (I don't remember from what model they are) and a 50mm base.

First I glued one of the pipes, then I glued the leg to it, closing with the second pipe.

Next I glued the autocannons to the Defiler leg.

Last I added sand to the base. I sprayed the sand with a mixture of water and glue to fix the sand.

Fortress Siege Game 4: Chaos Legions vs Chaos Renegades



Mission : Maelstorm of War - Contact Lost, Eternal War - No Mercy
Deployment: Frontline Assault
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion
  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion
  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


Chaos Space Marines:
Vanguard Detachment: Legion: Renegade Chapter
  • HQ
    • Daemon Prince equipped with Hellforged sword, Warp bolter, Slaanesh:
      Delightful Agonies, Unholy Fortitude
  • Elites
    • 5-man Chaos Terminators equipped with 5 x Combi-melta, 3 x Power Axe, Power Fist and Power Maul
    • Helbrute
    • Possessed
  • Heavy Support
    • Obliderators
Battalion Detachment: Legion: Renegade Chapter
  • HQ
    • Dark Apostle equipped with the Black Mace
    • Sorcerer equipped with Bolt pistol, Force sword, Death Hex, Prescience
  • Troops
    • 3 x 13-man Chaos Cultists equipped with Autoguns
    • 10-man Chaos Space Marines equipped with 2 x Plasma gun
  • Heavy Support
    • Maulerfiend equipped with Lasher tendrils
Super-Heavy Auxiliary Detachment: Questor Traitoris
  • Lord of War
    • Renegade Knight equipped with Heavy stubber, Reaper chainsword, Thermal cannon


The Deployment:
My adversary made a wall of Cultist in front of his big guys. I set my Berserkers 9" away from the Maulerfiend.

Legions Turn 1:
Berserkers assaulted the Marines and killed them. Other squad of Berserkers assaulted the Maulerfiend and left it in one wound. Lord of Skulls and Havocs did 20 wounds to the Renegade Knight.

Renegades Turn 1:
The army takes over the middle of the board. Terminators drop near the Lord of Skulls and with the help of the Hellbrute and Knight they inflict 19 wounds on my big guy. Obliderators kill one of the Berserker squads. Cultists kill the Fallen.  My Berserkers kill the Maulerfiend and the Knight.

Legions Turn 2:
Berserkers kill a squad of Cultists. Lord of Skulls kills some Terminators, then fails the charge on the Possessed. Havocs kill the rest of the Terminators and some Possessed.

Renegades Turn 2:
Obliderators and Helbrute kill the Lord of Skulls. A squad of Cultists, the Helbrute and the Dark Apostle assault the Berserkers. Dark Apostle and his Cultist die but my squad also takes a lot of wounds.

Legions Turn 3:
 I fail to kill the Helbrute and the Possessed.

Renegades Turn 3:
My opponent forgot to move but he killed my Berserkers and scored a lot of points.

Legions Turn 4:
Havocs killed the Helbrute, Abbadon killed the last Possessed, Havocs killed the Daemon Prince. Chaos Lord assaulted and killed the Sorcerer.

Renegades Turn 4:
My opponent had left on the table the Obliderators and a squad of Cultist. Nothing was in range so he moved closer to my Havocs.

Legions Turn 5:
Havocs killed the Obliderators.

Renegades Turn 5:
Cultist move out of the deployment zone and score one more point.

Legions Turn 6:
Luckily for me we had turn 6 otherwise I might have lost since I had 1 point and my adversary had a ton. Havocs killed the Cultist.

Chaos Legions 20 - 0 Chaos Renegades.

Sorry for not taking photos, I was angry and against the clock.

Fortress Siege Game 3: Chaos Space Marines vs Ultramarines (second Girlyman)


Mission : Maelstorm of War - Spoils of War, Eternal War - The Relic
Deployment: Hammer and Anvil
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


 Space Marines:
Battalion Detachment: Chapter: Ultramarines

  • HQ
    • Sergeant Chronus inside a Razorback
  • Troops
    • 2 x 5-man Scout Squad
    • 5-man Tactical Marines
  • Elites
    • Apothecary
    • Dreadnought equipped with Missile launcher and Twin lascannon
    • Redemptor Dreadnought equipped with 2 x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist
    • Venerable Dreadnought equipped with Twin lascannon, Dreadnought combat weapon with Storm bolter
  • Heavy Support
    • 5-man Devastator Squad equipped with Heavy bolter and 2 x Lascannons
    • 6-man Devastator Squad equipped with 2 x Heavy bolter and 2 x Lascannons
    • 5-man Devastator Squad equipped with 2 x Heavy bolter and 2 x Lascannons
  • Dedicated Transport
    • 2 x Razorback
Super-Heavy Auxiliary Detachment: Chapter: Ultramarines
  • Lord of War
    • Roboute Guilliman

The Deployment:
My opponent sets a squad of Scouts near the relic and I fill one of the trees with Berserkers.


Ultramarines Turn 1:
Scouts grab the relic, then I lose a Havoc and a Berserker squad and the Lord of Skulls takes 24 wounds.

Chaos Turn 1:
I killed the Venerable Dreadnought then I assaulted the Scouts with the relic and kill them. Lord of Skulls looses 2 more wound in overwatch. Berserker assault the Marines and the Redemptor Dreadnought but fail to kill any of them.

Ultramarines Turn 2:
I loose most of my Havocs, Fallen and Lord of Skulls die. Some of my Berserkers die but I kill the Marines.

Chaos Turn 2:
I kill the Redemptor Dreadnought.

Ultramarines Turn 3:
Berserkers and Chaos Lord are killed. Havocs too.

Chaos Turn 3:
Abbadon runs for the Relic.

Ultramarines Turn 4:
Abbadon dies. 

 Ultramarines 20 - 0 Chaos.

Fortress Siege Game 2: Chaos Space Marines vs Astra Militarum


Mission : Maelstorm of War - Deadlock, Eternal War - Secure and Control
Deployment: Search and Destroy
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion
  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


Astra Militarum:
Battalion Detachment: Regiment: Militarum Tempestus
  • HQ
    • 2 x Tempestor Prime equipped with Tempestus Command Rod, 1 x THE TACTICAL  AUTO-RELIQUARY OF TYBERIUS
  • Troops
    • 2 x 5-man Militarum Tempestus Scions equipped with Hot-shot Lasgun, 2 x Plasma gun, Hot-shot Laspistol, Vox-caster, Plasma pistol
    • 5-man Militarum Tempestus Scions equipped with 2 x Hot-shot Lasgun, 2 x Meltagun, Hot-shot Laspistol
  • Elites
    • 2 x 4-man Militarum Tempestus Command Squad equipped with 4 x Meltagun
Spearhead Detachment: Regiment: Valhallan
  • HQ
    • Tank Commander equipped with Heavy Bolter, Heavy Bolters, Heavy Stubber,
      Command Punisher: Turret-mounted Punisher Gatling Cannon
    • Tank Commander equipped with Heavy Bolter, KUROV’S AQUILA, Plasma
      Cannons, Storm Bolter, Command Executioner: Turret-mounted Executioner Plasma
      Cannon
  • Heavy Support
    • Leman Russ Battle Tanks
      • Leman Russ Demolisher equipped with Heavy Bolter, Turret-mounted Demolisher Siege Cannon
      • Leman Russ Eradicator equipped with Heavy Bolter, Turret-mounted Eradicator Nova Cannon
    • Leman Russ Battle Tanks
      • 2 x Leman Russ Exterminator equipped with Heavy Bolter, Turret-mounted Exterminator Autocannon
    • Leman Russ Battle Tanks
      • 2 x Leman Russ Battle Tank equipped with Battle Cannon, Heavy Bolter
    • Manticore


The Deployment:
I set my Berserkers 18" away and my army on the middle of the board. My opponent set his tanks as far as he could.

Astra Militarum Turn 1:
Scions drop 9" away and blow the Lord of Skulls. Tanks kill one squad of Berserkers. At this point I lost half of my points on the battlefield.

Chaos Turn 1:
With my Havocs I manage to kill 3 units of Scions, Berserkers and Chaos Lord assault one of the tanks but they don't kill it.

Astra Militarum Turn 2:
Tanks deal with the Berserkers and kill almost a full squad of Havocs.

Chaos turn 2:
I scratch another tank but no kill.

Astra Militarum Turn 3:
Most of my Havocs die.

Chaos Turn 3:
I kill the Scions on the middle of the board.

Astra Militarum Turn 4:
I get whiped out.

 Final result Astra Militarum 20 - 0 Chaos Space Marines.
Incredible lucky rolls from my opponent and having the first turn was a big advantage.

Fortress Siege Game 1: Chaos Space Marines vs Ultra Marines


Mission : Maelstorm of War - Tactical Escalation, Eternal War - Big Guns Never Tire
Deployment: Dawn of War
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon

Space Marines:
Spearhead Detachment: Chapter: Ultramarines
  • HQ
    • Primaris Lieutenant equipped with Master-crafted auto bolt rifle
  • Heavy Support
    • 2 x 3-man Centurion Devastator squad equipped with Hurricane bolter and 2 x Lascannons
    • 5-man Hellblaster Squad
  • Dedicated Transport
    • 2 x Repulsor equipped with 2x Fragstorm Grenade Launchers, 2x Fragstorm
      Grenade Launchers, Fragstorm Grenade Launcher, Heavy Onslaught
      Gatling Cannon, Ironhail Heavy Stubber, 2x Krakstrom Grenade Launcher, Twin heavy bolter
Super-Heavy Auxiliary Detachment: Chapter: Ultramarines
  • Lord of War
    • Roboute Guilliman
The Deployment:
I've set up all my Havocs inside a big piece of terrain, the Lord of Skulls hidden behind them and the Berserkers 9 and 12" away from the Repulsors.

Ultramarines Turn 1:
Repulsors moved a bit, then shooting... 17 wounds on the Lord of Skulls and almost both squads of Berserkers dead.

Chaos Space Marines Turn 1:
I moved the Lord of Skulls, Berserkers set on objective 1. In the shooting phase I killed most of the Centurions and did a couple of wounds on one Repulsor.

Ultramarines Turn 2:
Repulsors did 6 more wounds on the Lord of Skulls and killed a Fallen.

Chaos Space Marines Turn 2:
I killed a Repulsor and I failed to kill the last Centurion.

Ultramarines Turn 3:
Repulsor closes in, kills the Lord of Skulls and a few Havocs.

Chaos Space Marines Turn 3:
I blow up the Repulsor.

Ultramarines Turn 4:
A few more Havocs die.

Chaos Space Marines Turn 4:
I managed to kill only the Hellblastes.

Ultramarines Turn 5:
Girly-man kills the Fallen and the Centurion kills a Havoc.

Chaos Space Marines Turn 5:
I shot everything at Girly-man, I killed him but he turned into a zombie and came back to life.

Game ends Chaos 11 - 9 Ultramarines.
I managed to win because I killed 2 heavy support units and holding 2 objectives at the end.