Khorne Daemonkin vs Necron

Mission : Maelstorm of War - Cleanse and Control
Deployment: Dawn of War
Points limit: 1600
Lists:
Khorne Daemonkin:
Bloodhost Detachment:

  • Salughtercult
    • Herald mounted on a Juggarnaut of Khorne
    • 5-man Possessed
    • Bloodletter with Bloodreaper upgrade
    • 8-man Bloodletter with Bloodreaper upgrade with and Instrument
  •  Brazen Onslaught
    • 4-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Bloodcrushers, Upgrade one Bloodcrusher to Bloodhunter
    • 3-man Chaos Terminators equipped with 3 x Combi-Melda, 2 x Power Axe, Power Sword
Formation Detachment:
  • Cyclopia Cabal
    •  5 x Sorcerer equipped with 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Power Armour, Spell familiar, Veterans of the Long War
Necrons:
Decurion Detachment:
  • Reclamation Legion
    • Overlord equipped with The Veil of Darkness, Gauntlet of Fire, Phase Shifter, Warscythe
    • 10-man Immortals
    • 10-man Lychguard equipped with Hyperphase Sword & Dispersion Shield in a Night Scythe
    • 2 x 10-man Warriros in Ghost Ark
    • 3-man Tomb Blades equipped with Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster
  • Canoptek Harvest
    • Canoptek Spider
    • 3-man Canoptek Wraiths
    • 3-man Canoptek Scarabs
  • Dethmarks
    • 5-man Deathmarks
The Deployment:
 Deathmarks, Overlord is attached to Lychguard in Night Scythe are in reserves. Terminators and the squad of Bloodletters with Instrument are in reserves.

Necrons Turn 1:
Most models advanced shot at what was in range and managed to kill a Possessed and 3 Bloodletters. Spider spawned scarabs every turn.

Khorne Daemonkin Turn 1:
Bloodcrushers advanced and got in combat with the Wraiths. 1 Bloodcrusher dies and Wraiths get a wound. Cyclopia Cabal take control of the Immortals and get 3 hull points off the Ghost Ark. I also managed to get Cursed Earth and Warp Fate so I had 4++ re-roll-able or 3+ re-roll-able.

Necrons Turn 2:
Double 1's for reserves rolls. Army advances towards my table edge and they kill 3 more Possessed and some Bloodletters leaving only one model in both squads. Bloodcrushers get assaulted by the Scarabs and they get hammered by the amount of attacks.

Khorne Daemonkin Turn 2:
Double 1's for reserves rolls. Bloodletter and Possessed hide deep in the buildings. Cabal star advances, takes control of the Immortals, they shoot at the Warriors. Every single save was passed (Nandor being a true Necron). Cabal star doesn't make tha charge on the Immortals.

Necrons Turn 3:
Bothe reserves come to play. Deathmarks mishap and I place them in the right corner. Overlord and his squad disembark in front of the Cabal star. Night Scythe, Immortals and Warriors manage to kill a Bloodcrusher and get a wound on another.

Khorne Daemonkin Turn 3:
Both reserves want to join the battle but the terminators lost their way and got back in reserves. Immortals do not recognize Lychguardand shoot at them, killing one. Cabal get buffed and Lychguard get enfabled then assaulted. Only the Overlord remains alive with only one wound remaining.

Necrons Turn 4:
Overlord flees the battle, but Wraiths and Scarabs take his place. Wraiths die and also a part of  the Scarabs. Warriors disembark and with the help of the Ghost Ark kill all the Bloodletters. Tomb Blades kill the last Possessed model.

Khorne Daemonkin Turn 4:
Terminators deep strike near the Overlord shoot the meltas but no wounds. I summon a Skull Cannon and manage to kill with it 1 Necron Warriors. Cabal star manages to kill all the Scarab.

Necrons Turn 5:
Tomb Blades, Warriors and Ghost Ark shot down the terminators. Night Scythe flew of the table. Immortals, Warriors and Deathmarks kill 2 Bloodcrushers and get a few wounds on the Sorcerers.

Khorne Daemonkin Turn 5: 
Cabal star gets close to the Immortals, assaults them and kills them. Skull Cannon shoots at the Warriors but no wounds.

Necrons Turn 6:
We were having so much fun that we didn't even realized that in turn 2 we didn't change the turn dice, so here is a free turn 6. Night Scythe comes back on the table and does a hull point on the Skull Cannon. Necron Warriors and Deathmarks kill a Sorcerer.

Khorne Daemonkin Turn 6:
A new squad of Bloodcrushers is summoned. Cabal use the warriors to wreck the Ghost Ark. Skull Cannon and Cabal star assault the Warriors and Deathmarks and manage to slaughter them all.

Game end. Final score: Khorne Daemonkin 8-6 Necrons
Awesome game. Khorne was very happy. Incredible dice rolling from Nandor, but Cyclopia Cabal joined to a squad of Bloodcrushers is very strong.

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