Boardgame night: Scythe



 This weekend we played Scythe.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
 The box is full of stuff, you got 4 mechs for every faction, a hero for every faction, faction boards, user role boards, a lot of tokens and 4 decks of cards. In the base game you can choose one of the 5 factions. There are small differences between factions
The games goal is to spread on the game board as much as you can, harvest and be popular.
On the player board you want to upgrade as fast as you can so everything will be cheap and you will be able to dominate the game.
 First you got cubes on top of the player board. As you upgrade you will move the cubes on the lower part of the board, unlocking abilities and making your actions cheaper.
You are allowed one action per turn and you can't do the same action on 2 consecutive turns. This was a big issue for me. I got frustrated because I couldn't to do much on the board without resources and my mission held me back and the fact that I couldn't get off the island.
Overall it's good game, it has good mechanics.

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