Chaos Space Marines vs Tyranids


Mission : Maelstorm of War - Cleanse and Capture
Deployment: Search and Destroy
Points limit: 2000
Lists: 

Chaos Space Marines:
Vanguard Detachment: Legion: Alpha Legion

  • HQ
    • Chaos Lord with Jump Pack equipped with Bolt Pistol, Blade of Hydra
  • Elites
    • 5-man Fallen
    • 15-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
    • 9-man Berzerkers equipped with Chainsword, Chainaxe and one Power maul
Spearhead Detachment: Legion: Black Legion

  • HQ
    • Abbadon the Despoiler
  • Elites
    • 7-man Chaos Terminators equipped with Power Axe and Combi-plasma
  • Fast Attack
    • 5-man Raptors equipped with 2 x Plasma guns
  • Heavy Support
    • 2 x 7-man Havocs equipped with 4 x Missile launcher and 3 x Boltguns
    • 6-man Havocs equipped with 4 x Missile launcher and 2 x Boltguns
 Super-Heavy Auxiliary Detachment: Legion: Alpha Legion
  • Lord of War
    • Khorne Lord of Skulls equipped with Gorestorm cannon and Hades gatling cannon


Tyranids:
Fortification Network: Tyranids

  • Fortification
    • 2 x Imperial Bunker
Battalion Detachment: Tyranids
  • HQ
    • 2 x Tyranid Prime equipped with Lash Whip and Bonesword, Scything Talons
  • Troops
    • 14-man Hormagaunts
    • 2 x 11-man Termagants
  • Elites
    • 2 x 5-man Hive Guard equipped with Impaler Cannon
    • 6-man Zoanthropes
  • Heavy Support
    • Exocrine
    • 2 x Tyrannofex equipped with Fleshborer Hive and Stinger Salvo


The Deployment:
I payed 2 command points to use the Forward Operatives stratagem on the Berserker squads. All the Havocs are inside a building with Abbadon.
My adversary set his Hive Guards in bunkers along with an HQ.

Chaos Space Marines Turn 1:
Berserkers emerge 9" away from the Tyranofex assault it and leave it in 10 wounds. The other Berserkers leave only one Termagaunt alive. Havocs and Lord of Skulls take out a Tyranofex and a Zoanthrope. Lord of Skulls then assaults the Hormagaunts and kills most of them. Chaos Lord drops to hold an objective.

Tyranids Turn 1:
Tyranofex disengages the Berserkers and they are all killed by the Exocrine and Hive Guards. Lord of Skulls takes 8 wounds from Smite and it's assaulted by the Zoanthropes. Tyranid Prime attacks the Berserkers but they retaliate and leave him in only one wound.

Chaos Space Marines Turn 2:
Havocs kill a squad of Hive Guards. Lord of Skulls kills a Zoanthrope. Chaos Lord kills the Tyranid Prime. Berserkers fail to kill the Tyranofex.

Tyranids Turn 2:
Tyranofex disengages the Berserkers that are killed by the Hive Guards. Exocrine kills the Chaos Lord. Zoanthropes smite for 5 more damage.

Chaos Space Marines Turn 3:
Havocs kill the Tyranofex which explodes and wounds the bunker and the Tyranid Prime. Lord of Skulls kills one of the Zoanthropes.

Tyranids Turn 3:
Zoanthropes disengage and everybody shoots at the Lord of Skulls with a total of 14 wounds.

Chaos Space Marines Turn 4:
Havocs kill a Zoanthrope which are finished in combat by the Lord of Skulls. The big guy also shoots at the Exocrine and does a lot of damage.

Tyranids Turn 4:
Hive Guards and Exocrine move and shoot but managed to kill only one Havoc. I fail to wound the bunker with the Lord of Skulls.

Chaos Space Marines Turn 5:
Havocs kill the Exocrine which explodes and further wounds the Tyranid Prime and a Hive Guard. Rest of the Havocs shot at the bunker doing 5 wounds. Lord of Skulls destroys the bunker and goes for the second one.

Tyranids Turn 5:
Hive Guards embark the bunker and wound once the Lord of Skulls.


Game ends 5-1 for Chaos. I liked my list, I felt it was balanced in terms of shooting and close combat. I enjoyed the game, it was a good training match. Those Zoanthropes were a pain, they saved mode than 100 wounds.

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