Mission: Crucible of War: Ambush!
Point Limit: 1000
Lists:
Chaos Space Marines:
Outrider Detachment: Legion: Renegade Chapters
- HQ
- Chaos Lord "Fachiru" on Bike equipped with Mark of Khorne, Chainsword, Power axe, Talisman of Burning Blood
- Chaos Lord with Jump Pack equipped with Chainaxe, Combi-plasma
- Fast Attack
- 9-man Chaos Bikers equipped with Chainsword, Mark of Khorne
- 11-man Raptors equipped with Combi-flamer, 2 x Flamer, Mark of Slaanesh
- 2 x 5-man Chaos Spawn
Space Wolves:
Outrider Detachment:
- HQ
- Wolf Lord on Thunderwolf equipped with Storm bolter, Thunder hammer
- Rune Priest on Bike equipped with Runic staff, Storm bolter
- Elites
- 8-man Wulfen equipped with 7 x Wulfen claws, Frost claws
- Fast Attack
- 5-man Cyberwolves
- 2 x 5-man Skyclaws
- 6-man Thunderwolf Cavalry equipped with dual Chainswords
The Deployment:
For the second game in this campaign we decided to use the rules from the 'Ambush!' mission from the rule book. We changed the deployment type to fit better with our story. Space Wolves have to storm this fortress and survive it's encounters. Skyclaws are set in reserves and everybody else starts at the gate.
Space Wolves Turn 1:
Since this mission is against the clock, everybody advances.
Chaos Space Marines Turn 1:
Raptors and Chaos Lord shoot and assault the Wulfen. Two models go down but I lose the Lord and half of the Raptors.
Space Wolves Turn 2:
Their path was blocked so the only thing they could do is kill the rest of the Raptors.
Chaos Space Marines Turn 2:
I block the path and prepare for assault.
Space Wolves Turn 3:
The army advances and one squad of Skyclaws assault the Spawns. I get AP -4 and kill the whole squad.
Chaos Space Marines Turn 3:
My army assaults the Wolf Lord and the Wulfen and kill most of them.
Space Wolves Turn 4:
Thunderwolfs assault my units and I lose some of them.
Chaos Space Marines Turn 4:
I have a really good turn and manage to kill a big portion of my adversary's army.
From this point the Space Wolves could not win so we stopped the game.
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