Thousand Sons vs Space Wolves Game 3


Mission: Get the Grot!
Deployment Type: Hammer and Anvil
Imperium Point Limit: 1500
Chaos Point Limit: 1000

For the third game of this narrative campaign, I prepared a special mission where both armies want to capture the Grot that infiltrated in the city ruled by Chaos. The Grot has 3 tokens. He cannot be killed with normal attacks, instead in each player turn, if he has units within 1", he loses or gains a token. The game is won when the Grot gets to 6 tokens or it's reduced to 0 and he is killed.
Another special rule for this mission is that for the first 3 game turns, Magna uses the warp flame of the Tzeentch shrine to resurrect any Thousand Sons unit.
As Chaos fights the Imperium, Ork forces appear on the battlefield to recover their Grot. After both players finish their turn, Ork move towards their little one, shoot and assault the closest unit. To determine what kind and how many units will appear on the battlefield, we rolled 2xD6 and consult the chart:
2-3: Gretchin - 4xD6 models
4-6: Boyz - 5xD6
7-8: Nobz - 2xD6
9-10: Lootas - 3xD6
11-12: Gorkanaut

Lists:

Thousand Sons:
Patrol Detachment:
  • HQ
    • Ahriman also known as "Fachiru"
    • Chaos Lord with Jump Pack equipped with Chainaxe, Combi-plasma
  • Troops
    • 2 x 9-man Rubric Marines equipped with 2 x Warpflamer
Super-Heavy Auxiliary Detachment:
  • Lord of War
    • Magna the Red


Space Wolves:
Battalion Detachment:

  • HQ
    • Wolf Lord on Thunderwolf equipped with Combi-melta, Thunder hammer
    • Primaris Librarian equipped with Force sword
    • Wolf Guard Battle Leader equipped with Combi-melta, Jump Packs, Krakenbone Sword
  • Troops
    • 3 x 6-man Grey Hunters
  • Elites
    • 7-man Wulfen equipped with 7 x Frost claws
    • 5-man Reiver Squad 
    • 5-man Wolf Guard in Terminator Armour equipped with 5 x Power fist, 5 x Storm bolter, Cyclone missile launcher
  • Flyer
    • Stormfang Gunship equipped with 2 x Stormstrike missile launcher, 2 x Twin heavy bolter

The Deployment:
Grot is set in the middle of the battlefield.
Wulfen start inside the Stormfang Gunship, Terminators and Wolf Guard Battle Leader are set in reserves.

Space Wolves Turn 1:
15 Gretchin come into play, but 10 of them are killed by a squad of Grey Hunters. Wolf Lord advances towards the Grot. Rest of the units shot and killed 4 Rubric Marines.

Thousand Sons Turn 1:
13 Lootas appear.
I smite and I shoot the flyer and leave it in 4 wounds.

Orks Turn 1:
Gretchin shoot then assault the Grey Hunters, unfortunately they all die. Lootas move towards the Grot and manage to kill a Rubric Marine.

Space Wolves Turn 2:
18 Boys show up from my table edge.
Wolf Lord manages to grab the Grot. Grey Hunters kill 3 Rubric Marines. Reivers and Wolf Guard Battle Leader kill the second squad of Rubric Marines. Terminators drop and everyone around them shoot at the Lootas and killed them.

Thousand Sons Turn 2:
8 Nobz appear on the battlefield.
Rubric Marines are resurrected and assault the Lord and the Wulfen, sadly my guys die. Fachiru assaults and does a lot of damage to the Reiver squad and inflict 3 wounds on the jump pack guy.

Orks Turn 2:
Boyz and Nobz advance.

Space Wolves Turn 3:
4 more Nobz appear from my table edge.
Wulfen grab the Grot and run with him. Wolf Lord also retreats. Rest of the units kill what's left on the battlefield. Grot receives his 6'th token, Space Wolves receive their intel and win the game.

Attacking the Wulfen was a mistake that cost me the game, but overall it was an awesome game. I regret not playing at least 5 turns. I think I hit the right note with the number of Orks. The threat was increasing as the game progressed and that was exactly what I was hopping for. My wife heard what we were doing so she left us a message on the board:

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